Priced plain.
Full vanilla servers at flat monthly prices. The only choices: the game, and how much RAM your world needs.
🚫 No mods — vanilla only. Every game, every plan. If you want a modded server, we're honestly not your host.
Valheim
Full 10-player vanilla servers — pick the RAM, that's it.
Palworld
All 108 server settings, labeled in your panel. 12 GB is the floor — we don't sell a Palworld server we wouldn't run.
Enshrouded
All 37 world settings + the full role system, labeled in your panel. One honest size — 8 GB covers the game's full 16 players with room to spare.
Windrose
The server settings and the full world-difficulty surface, labeled in your panel — no JSON files, no updater tool, direct connect on by default. Windrose is genuinely heavy (we measured ~4.6 GB for the first player), so we size honestly: 12 GB is a duo, 16 GB a small crew, 24 GB (Extreme) the big-crew box.
⚓ Early Access: Windrose player counts are our measured estimates, not the dev spec — patches can shift them, and we'll resize you with no penalty until the game settles.
monthly · no contracts · 72-hour money-back — if the box isn't what the spec sheet said, one message gets your refund
Founder pricing — the honest version of a launch sale. We have zero reviews yet. The first 20 servers take a leap of faith on us, so they pay 20% less, locked for as long as they stay subscribed — code FOUNDER20 at checkout. The counter is real; when it hits zero, list is the price.
No marketing jargon, no filler words — we just give you the gigs you pay for on a genuinely fast box, and get out of your way.
Every server runs on an AMD Ryzen 9950X (high-clock, for smooth ticks) — NVMe storage, DDoS-protected network, the full control panel, nightly backups — and zero mods, ever. That's the whole pitch.
Valheim, Palworld, Enshrouded and Windrose now — V Rising, Sons of the Forest & Rust next.
Straight answers, no pitch
Does anyone else on the machine affect my server?
Your RAM is a hard, dedicated allocation and your CPU is capped — a neighbor can't reach your slice no matter what they run. And we never oversell: oversold hosts cram in more RAM than the machine has, so everyone stutters when it's busy — we keep real headroom instead. Staying vanilla-only is how we can afford to (predictable servers, no modpack guesswork), not what guards your slice — that's the hard cap.
Game-specific questions?
Each game has its own page with sizing advice and the full FAQ: Valheim server hosting · Palworld server hosting · Enshrouded server hosting · Windrose server hosting.