7 Days to Die server hosting — live

7 Days to Die hosting with every server setting as a labeled field.

Version 3 folded around 150 of this game’s gameplay settings into one SandboxCode string, and most hosts just hand you the box to paste it into. We show you that field and the 56 server properties around it — land claims, player cap, world and seed, EAC, crossplay — each a labeled field with the game’s own default beside it. On a Ryzen 9 9950X, from $22/mo for 8 GB of guaranteed dedicated RAM, measured at 2.03 GB idle before we priced it. Your Mods folder is yours: bring the overhaul you trust.

7 Days to Die dedicated server hosting price: from $22/mo · 8 GB dedicated RAM · AMD Ryzen 9 9950X · never oversold

From the team behind GamesOMG — the 7 Days to Die guides and tools players already use. Play more. Configure less.

The settings the game actually has,
and the mods folder you control.

The property list, the memory floor and the mod policy were all decided on our own node — and the reasoning is published.

01 — one code, and everything around it

We read the settings out of the game itself.

Version 3 collapsed difficulty, zombie speed, loot, blood moon, traders and crafting into a single SandboxCode — so a host that only shows you that box is showing you one field and calling it configuration. The other 56 properties are the ones that decide how your server behaves: land claim size and decay, player cap and reserved slots, world and seed, anti-cheat, crossplay, view distance. All of them are labeled fields here, each carrying the value this build of the game ships with — read out of the game’s own config, not copied off a wiki.

02 — measured, not guessed

2.03 GB idle — so we sell 8.

We read the memory off our own booted server: the unreclaimable working set from the kernel, not a dashboard figure padded with cache. An empty Navezgane world with nobody on: 2.03 GB. That is the number with nothing happening, and what grows a 7 Days server is chunk activity, spawned zombies and horde night — none of which are in an idle reading. So the floor is 8 GB, the idle figure is published here rather than buried, and a random-gen map or an overhaul is where we tell you to start at 12.

03 — your mods folder, and why it is empty

We ship no overhaul, and here is the reason.

Your Mods folder is a real folder in the file manager — upload Darkness Falls or anything else, restart, and the game loads it. We do not preinstall one, and the honest reason is worth more than a feature bullet: Darkness Falls ships purchased models and sounds under a licence that forbids redistribution, its author’s public code homes have been stale for years, and its canonical domain lapsed and now serves a fake installer. There is nothing there we could install and vouch for. Neglect by other hosts is an opportunity; neglect by a mod’s own author is a liability, and they look identical from outside.

How much RAM does a 7 Days to Die server need?

An empty Navezgane world with nobody on holds a 2.03 GB unreclaimable working set on our own node. That is the floor with nothing happening — 7 Days to Die grows with chunk activity, spawned zombies and blood moons, none of which show up in an idle reading — so the plan starts at 8 GB at $22. 8 GB suits a group of friends on Navezgane or a modest random map. A large random-generated world, a bigger group, or an overhaul like Darkness Falls wants 12 GB. The plan is a pool, so you can move RAM between your servers later without losing a world.

Bored of 7 Days to Die in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your 7 Days to Die world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume.

And if you would rather not choose: your RAM is a pool. Size up once and run 7 Days to Die and something else side by side on the same plan, with no second bill.

Straight answers, no pitch

How much does a 7 Days to Die server cost?

From $22/mo for 8 GB of guaranteed dedicated RAM, $32 for 12 GB, $41 for 16 GB or $59 for 24 GB. No slot pricing and no setup fee — you set the player cap and the price does not move.

How much RAM does a 7 Days to Die server need?

We measured our own: an empty Navezgane world with nobody on holds a 2.03 GB unreclaimable working set, read from the kernel rather than a padded dashboard figure. That is the floor with nothing happening, and 7 Days to Die grows with chunk activity, zombie count and blood moons — so we sell 8 GB rather than advertising the idle number. A random-generated map, a bigger group, or an overhaul wants 12.

Can I change the world settings — difficulty, zombie speed, loot?

Yes. In version 3, 7 Days to Die moved around 150 gameplay settings — difficulty, zombie speed, loot abundance, blood moon frequency, traders, crafting — out of individual config lines and into a single SandboxCode string. The panel exposes that field, plus 56 server properties around it: name, password, player cap, land claims, world and seed, EAC, crossplay and the rest. Each one is a labeled field with the game’s own default beside it.

Can I run Darkness Falls or another overhaul?

Yes — you bring it. Your Mods folder is a real folder in the panel’s file manager: upload an overhaul, restart, and the game loads it. We deliberately do not ship one preinstalled, and we would rather explain why than pretend it is a feature gap: Darkness Falls in particular ships purchased models and sounds under a licence that forbids redistribution, its author’s public code homes have been stale for years, and its old domain lapsed and now serves a fake installer. There is no source we could install from and vouch for. So the folder is yours, and what goes in it is your call.

Does the panel have a console for 7 Days to Die?

Not yet, and we would rather say so than imply otherwise. 7 Days to Die talks to the outside world over telnet and its own web dashboard rather than RCON, and our panel does not speak either one yet. You get the live server log, power controls, your direct-connect address, every setting as a field, the file manager and backups — but admin commands are not wired for this game today.

Will I see who is playing?

You get a live player count straight from the game’s own query port, so the panel and the in-game server browser agree. Names are not wired for this game yet — and rather than guess at them from the log and risk showing you the wrong name against the wrong player, we show the count we can stand behind.

Can I switch my server to another game later?

Yes, and your 7 Days to Die world stays put. Switching moves the RAM in your plan to a different game; switch back and the world is waiting. No second bill and no reinstall.