Icarus · Mods

Icarus server mods —
install in one click.

Icarus mods are single pak files — no loader, no injector, no drama. Pak in folder, restart, playing. The card on the right is the entire process; everything below is the by-hand route and what to check when a mod fights you.

icarus — install a mod
# on AcidNodes
1  Panel → Mods tab
2  Pick one → Install
3  Restart the server   # paks load at boot

# the one rule groups miss
!  every player needs the same pak
   → Players’ copy ↓ link on each mod
That’s genuinely the whole thing. Below: by hand, your friends’ side, and the five checks when something’s off.

One-click install on AcidNodes

1

Open your server’s Mods tab

The catalogue is the community’s pak mods ranked by their real download counts from the authors’ own GitHub releases. We don’t pick favourites — the numbers are theirs, and every card links its author.

2

Click Install

The pak downloads from the author’s release directly into your server’s mods folder. We host nothing. Remove works the same way — one click.

3

Restart the server

Paks load at boot, only at boot. Install without a restart = a file on disk, not a mod in the game. The panel reminds you.

Your mods live in your save volume — they survive game updates and ride your backups. A stock self-hosted install can’t say that: its mods folder sits in the game directory, where a reinstall eats it.
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By hand — any host, or your own PC

1

Get the .pak file

From ProjectDaedalus or Nexus. If a download is .EXMOD/.EXMODZ instead of .pak, that’s the community Icarus Mod Manager’s bundle format — use their tool for those.

2

Drop it in the mods folder

AcidNodes: Files tab → icarus/mods → upload.

Self-hosting: Icarus\Content\Paks\mods inside your server install — the mods folder doesn’t exist until you create it, lowercase. (Starting from zero? Our sister site’s full setup guide.)

3

Restart

Same rule as one-click: boot mounts the pak. Most Icarus mods have no config — they’re on or off; where an author offers options they ship separate pak variants. Pick one, never both.

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Everyone who joins needs the pak too

This causes more “mod isn’t working” than everything else combined. Icarus paks patch game data on both sides — a joiner without the files can fail to join, desync, or crash, and nothing tells them why.
1

Send them the file

Every mod card and every installed row in your panel has a Players’ copy ↓ link — the exact same file your server runs, from the author’s release. Paste it to your group.

2

They drop it in their game

In Steam: right-click ICARUS → Manage → Browse local files — that opens the install wherever it actually lives (a second drive is common). From there: Icarus\Content\Paks\mods — the mods folder doesn’t exist until they create it, lowercase. Pak in, launch normally.

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Mod not working? Five checks, in order

1

Did the server restart since the pak landed?

Boot-time only. This is the answer half the time.

2

Is it actually mounted?

Server log, search LogPakFile — you want Mounting pak file …/mods/yourmod.pak. There = server side is done, problem is elsewhere. Missing = wrong folder or it arrived after boot.

3

Do the joining players have it?

The section above. This is the answer most of the remaining time.

4

Does the week tag match a recent build?

Icarus patches most Wednesdays; authors tag releases with the game week they built for (w246 = week 246 — your panel shows each mod’s tag). After a patch, grab the author’s fresh release.

5

Two mods fighting?

Paks editing the same data load in name order — last one silently wins. Remove one, restart, compare. Genuinely need both? That’s what the Icarus Mod Manager’s merge format is for.

The fallback that never fails: remove the pak, restart, the server is vanilla again. Mods are files, not surgery — your world is untouched either way, and your backups are in the panel.
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How it works, in three sentences

An Icarus mod is a pak file — a bundle of changed game data (recipes, building pieces, stack sizes, the purple sky). At boot, the server mounts every pak in its mods folder; no loader, no injection, and its own log says so in plain text. We watched our server’s log mount one before writing this page — that LogPakFile line in check 2 isn’t theory, it’s what it printed.